Architecture and space are innately understood by the experiencer of the worlds and spaces you create.

From exhibition and retail spaces to the virtual, the use of space and the fields of vision, touch and projection are critical to consider in the creation of successful end-user experiences.

Aisling Mooney utilises the latent understandings of space, the recognition of symbols and the psychological state as tools to create stirring and memorable experiences in both physical and virtual event spaces.

This planning relates to the following as examples:

  • Exhibition spaces

  • Retail flows

  • Queuing systems

  • Virtual reality meeting rooms

  • Creation of physicality in an ever-adapting virtual world of websites